All Story Journal is a tab on the hero panel that tracks and displays character progress through the narrative of Guild Wars 2. The journal has section for the personal story and each season of the Living World. Each section is further divided into chapters and episodes for the personal story and Living World respectively. Each chapter or episode is further divided into a series of instances that are completed sequentially.
Switching stories and replaying episodes
To switch between stories or to replay an episode, simply select the episode in the journal. Incomplete stories will show a button to “Switch to this story,” while completed episodes will show a button to “Replay this episode.” These actions will replace your character’s currently active story, and you will lose any progress you had made in the current chapter. Please note the Personal story can not be replayed.
While replaying episodes, you can progress through the episode as if you were playing it for the first time, following the objectives indicated by the Storyline (interface).png green star map icon. Certain chapters that include achievements will always be available directly through a purple star Living World (replay).png icon for characters that have already finished the episode at least once, allowing you to replay only the necessary part without the whole story. Several instances also offer direct checkpoints, both for replaying achievements and for a case of disconnecting.
The choices made throughout the game will affect the appearance and services in the character’s home instance as they progress through the story. The choices will be recorded in each character’s individualized Story Journal. Players following the same storyline who assist you in yours can choose to accept the same outcome or replay the mission to make their own choices. Replaying a mission does not grant additional rewards. Only the first playthrough will. Enemies within story instances will drop no loot. Rewards are given at the end of the mission. All missions reward experience and coin, but other rewards vary depending on story progression. All missions will have a similar selection of rewards at their equivalent points of the story for the same profession regardless or race or story choices. Here are some examples of such rewards:
Gear equippable by the current character presented in different ways.For example:
- An item with selectable stats from a variety of stats combinations.
- An item from a selection of three different item types with the same stats combinations and upgrades.
- An item from selection of three items of the same type and with the same stats combinations, but different upgrades.
Sometimes gear may have unusual skins, like cultural armor or cultural weapon skins.
Spare crafting materials.
Containers, including :
- Bags of Loot
- Champion loot bags
- Essences of Luck
- Bags of Spirit Shards
- Gemstore items like Black Lion Chest Keys
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