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Currency

Gold Guildwars 2

Coin is the most widely accepted

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Gold Guildwars 2

Coin is the most widely accepted form of in-game currency and is tracked in three denominations: Copper coin, Silver coin, and Gold coin. The amount of coin you hold is indicated on the bottom right of the inventory panel. Coin can be traded between players via the Trading Post or mail.

Cost versus Value

The wiki uses Cost and Value to mean two different things:

Cost is the purchase price listed by vendors.
Value is the amount of coin you receive when selling the item to a vendor.

Acquisition

Coin can be obtained by:

Looting fallen enemies
Opening containers
Completing events and hearts
Selling items to vendors
Trading with other players
Clearing dungeons
Map completion
Achievement rewards
Exchanging gems in the Currency Exchange tab of the Trading Post

Uses

Coin can be used for:

Purchasing items from vendors
Trading with other players
Using the Copper-Fed Salvage-o-Matic, Silver-Fed Salvage-o-Matic or Runecrafter's Salvage-o-Matic
Teleporting to a waypoint
Exchanging for gems in the Currency Exchange tab of the Trading Post

Value and representation within the game

In-game examples :

In the instance The Test Subject, Inquest agents are betting 10 gold coins on several subjects.
During Estate of Decay, Galina Edgecrusher bets the same amount on if she can shoot a Risen Chicken.
Before Lion's Arch's destruction, ambient dialogue labeled "centaur spearheads" as 5 gold (and upped to 10 gold) each.

Other examples

In an interview by the Spanish community with Scott McGough, Angel McCoy and Bobby Stein, when asked about comparing the value of money on Tyria to that of on Earth, the best comparison that could be given was taking the lowest value item (they used an egg, 1 copper) and compare that to local grocery stores. For the average of local US stores, this would put 1 copper to roughly equal $0.15, and 1 gold to about $1,541.67

 

Buy Guildwars 2 gold Currency for only $5.5 each 100 Gold.

click here to switch transactions using IDR currency

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$4.30
✅ Basic Mount Level 3
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✅ Unlock Living World Season 4
MOUNTS

Unlock Mount "SKYSCALE"

The Skyscale is a mount

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Unlock Mount "SKYSCALE"

The Skyscale is a mount released with the Episode 6 of Living World Season 4, War Eternal. It is the third new mount added to the game since the release of Path of Fire. Upgrades to the skyscale mount improve its flight ability.

Notes

Completing the Skyscale collections requires that you have completed (at least) two specific chapters of Living World Season 4:

Legacy (the third chapter of the fourth episode A Star to Guide Us - you need this to unlock access to Sun's Refuge)
Descent (the last chapter of the last episode War Eternal - this unlocks the first quest Newborn Skyscales)

You will also need access to all six season 4 maps, which you can get by purchasing all six chapters.

2. These collections are time gated. Some steps, such as unlocking another of the five main collections requires waiting for 2 hours after the previous step. The total minimum time needed to unlock the mount is 3 days plus 8 hours.

The effect. Waiting for Gorrik tracks how long until you can progress to the next step.

3. You must be logged in on a character that has finished the Descent story and the epilogue to receive a mail to unlock subsequent achievements, but any character can complete the collections after they are unlocked.

Lore

Skyscales are a new species of lesser dragons born from the Mists out of the disturbances caused by Kralkatorrik and Aurene.1 Similar to other lesser dragon species, like wyverns and drakes, while they are capable of consuming magic, they are not capable of ascending into Elder Dragons.2 The original Skyscales were "born" from the Mists fully grown, resulting in an accelerated growth rate that eventually killed them prematurely. However, the next generation were born from eggs normally and do not suffer from this accelerated aging.3

Notes Unlock Mount "SKYSCALE"

A skyscale has 5932 health.
Like all mounts, the Skyscale can be dyed before being unlocked. The dye will affect any borrowed Skyscale around Dragonfall.
During Skyscale Care, the skyscale hatchling will visibly grow after every reset according to the event progress bar.

 

 

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$121.20
✅ Basic Mount Level 3
HeroPoint

250 Hero Points (Elite Specialization)

You can unlock skills

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250 Hero Points (Elite Specialization)

You can unlock skills by spending hero points in the training tab inside the hero panel. Hero points are earned by leveling up and by completing hero challenges found throughout Tyria.

Hero points are character currencies used to progress characters through training skills and traits.

Hero points are character currencies used to progress characters through training skills and traits. 250 Hero points is for full unlock 1 profession selected in 1 character

Pre-requirement:

Character level 80
Mount Raptor and Springer lvl 3
Updraft gliding Mastery

Time Estimation:

Time estimation for 250 Hero Point/Elite Specialization is 1 day

Login Schedule:

NA/EU Account: Start at 07.00-23.00 GMT 7

What you Get:

250 Hero Point/Elite Specialization "

Training

Hero points are spent in the Training tab of the Hero panel. See Training for the hero point costs of each unlock.

Notes

With the Hero points gained only from leveling a character to level 80 it is possible to unlock all core skills and traits entirely.
It is possible to have excess Hero points after unlocking all skills and traits with no way to spend them.

Trivia 

Skill points were replaced with hero points:
Unspent skill points earned through level rewards and skill challenges were converted to hero points.
Any remaining unspent skill points were converted to Spirit Shards. T
Trait points were replaced with hero points:
Trait guides or trait specific tasks are no longer required to unlock traits.
When the patch hit, each character got automatic unlocks based on the skills and traits equipped before. Low level character often found themselves with more unlocks than hero points available at their level. In that case, they had a negative amount (even though the value displayed did not reflect it) and were barred from gaining Hero points on level up until they had gained back those missing points. They could still gain points through Hero challenges.

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$7.50
✅ Basic Mount Level 3
HeroPoint

500 Hero Points (Elite Specialization)

You can unlock skills

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500 Hero Points (Elite Specialization)

You can unlock skills by spending hero points in the training tab inside the hero panel. Hero points are earned by leveling up and by completing hero challenges found throughout Tyria.

Hero points are character currencies used to progress characters through training skills and traits.

"Hero points are character currencies used to progress characters through training skills and traits. 500 Hero points is for full unlock 2 profession selected in 1 character

Pre-requirement:

- Character level 80

- Mount Raptor and Springer lvl 3

- Updraft gliding Mastery

Time Estimation:

Time estimation for 500/Max Hero Point/Elite Specialization is 1 day

Login Schedule:

NA/EU Account: Start at 07.00-23.00 GMT 7

What you Get:

- 500/Max Hero Point/Elite Specialization "

Training

Hero points are spent in the Training tab of the Hero panel. See Training for the hero point costs of each unlock.

Notes

With the Hero points gained only from leveling a character to level 80 it is possible to unlock all core skills and traits entirely.
It is possible to have excess Hero points after unlocking all skills and traits with no way to spend them.

Trivia 

Skill points were replaced with hero points:
Unspent skill points earned through level rewards and skill challenges were converted to hero points.
Any remaining unspent skill points were converted to Spirit Shards. T
Trait points were replaced with hero points:
Trait guides or trait specific tasks are no longer required to unlock traits.
When the patch hit, each character got automatic unlocks based on the skills and traits equipped before. Low level character often found themselves with more unlocks than hero points available at their level. In that case, they had a negative amount (even though the value displayed did not reflect it) and were barred from gaining Hero points on level up until they had gained back those missing points. They could still gain points through Hero challenges.

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$15.00
✅ Basic Mount Level 3
HeroPoint

Unlock all elite specialization

 

Pre Requirement

Level 80

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Unlock all elite specialization

 

Pre Requirement

Level 80 character

Unlock Both Expansion HoT and PoF

Basic mount level 3

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$22.50
✅ 1x Ascended Gear Set
Fractal Boost

Daily Fractal T4 rec CM /day

Fractals of

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Daily Fractal T4 rec CM /day

Fractals of the Mists is a special type of dungeon that consists of an array of mini-dungeons called fractals, where each fractal has its own story and environment. Characters are adjusted to level 80 within the dungeon. The dungeon is one of the primary sources of ascended equipment and provides materials for crafting infused equipment and attuned equipment.

The dungeon has some unique mechanics and design. The party can choose the difficulty scale prior to entering the dungeon or from within the observatory. This difficulty scale starts at 1 and can be increased, up to 100. The personal reward level is an account-wide stat that tracks the current position of the account on the difficulty scale. To increase the personal reward level, and therefore the highest fractal scale accessible to the account, the player must complete a single fractal on a fractal scale equal or greater to their personal reward level. This provides progression in the dungeon, allowing players to continuously complete higher and higher levels on the difficulty scale and earn greater rewards as a result.

When entering the dungeon, the players arrive in Mistlock Observatory, a "hub" area within the Mists. Entering Mistlock, you'll meet Dessa, a scientist who has made explorable chunks of reality from the Mists. There are hostile elements that were acquired during Mistlock which you are asked to dispose of. You may begin by entering the portal within the Mistlock to enter a fractal. You will hear Dessa's voice while stabilizing the fractal. Once it is stabilized, she and her krewe will transport you back to the Mistlock.

Daily Fractals is a subcategory of daily Fractals of the Mists achievements and the progress for each resets each day with the server reset. These dailies are on a 15-day rotation.

Daily Fractal T4 rec CM /day Notes :

Most fractals are designed for more than one person. For instance, you need at least three to complete the Underground Facility.
The Fractal Instability Trainer gives access to a training area where players can test their build against agony, mistlock instabilities, and enemies of various ranks.

Pre-requirement:

- Level 80 Character
- Have 1 set ascended equipment (power/condi build)
- Have 150 Agony resistance

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$7.50
✅ 1x Ascended Gear Set
--------------------
✅ Max Gliding
Other Boost

25 Li/LD Legendary Insight

Used in the creation

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25 Li/LD Legendary Insight

Used in the creation of legendary armor at the Mystic Forge. — In-game description.

Acquisition

Contained in :

Cairn's Coffer
Deimos's Coffer
Gorseval's Coffer
Keep Construct's Coffer
Matthias's Coffer
McLeod's Coffer
Mursaat Overseer's Coffer
Prison-Camp Chest
Sabetha's Coffer
Samarog's Coffer
Slothasor's Coffer
Vale Guardian Coffer
Xera's Coffer

Rewarded by

Completing any of the following events:

Traverse the Spirit Woods
Traverse the Twisted Castle

Notes

The chests from raid bosses can only be looted once a week, therefore an account can currently get at most 15
Legendary Insights per week directly. Legendary Divinations can be converted into Legendary Insights, yielding a possible additional 10 Legendary Insights per week.

25 Li/LD Legendary Divination

Used at the Mystic Forge in the creation of the legendary ring Coalescence. — In-game description

Acquisition

Sold by :

 Basic Magnetite Exchange Operative
Scholar Glenna (Hall of Chains)
 Scholar Glenna (Mythwright Gambit)
Scholar Glenna (The Key of Ahdashim)
The Key of Ahdashim
Hall of Chains
Mythwright Gambit

Contained

ardinal Adina's Coffer
Cardinal Sabir's Coffer
Conjured Amalgamate's Coffer
Desmina's Coffer
Dhuum's Coffer
Qadim the Peerless's Coffer
Qadim's Coffer
River of Souls Coffer
Statue of Grenth Coffer
Twin Largos' Coffer

Notes

The chests from raid bosses can only be looted once a week, therefore an account can currently get at most 10 Legendary Divinations per week.
Legendary Insights can be converted into Legendary Divinations, up to a maximum of 168 per account. To be able to convert them, the account must have completed at least one Path of Fire raid encounter.[verification requested]
Originally, the requirement for having this option was stated as having completed one Hall of Chains raid encounter before the release of Mythwright Gambit. However, the conversion was temporarily removed when The Key of Ahdashim was released, before being added back a few weeks later, after which point it seems that any account created before the release of The Key of Ahdashim has the option to convert after killing at least one Path of Fire raid boss.
The exchange is available only at the Aerodrome for some players, not at Glenna in any of the raid wings.

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$45.00
✅ Basic Mount Level 3
Map Completion

100% ALL Map Completion

The map (M) is the

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100% ALL Map Completion

The map (M) is the full-screen user interface element used to orient players and to enable instant travel using waypoints. The map shows a character-centered overhead view, presenting general information and markers that indicate nearby locations, events, and the character's most recent travel path. Characters can continue to move while the map is open.

Map completion is the act of visiting all points of interest, vistas, waypoints and completing all renown hearts and hero challenges within a given zone. After a zone has been completed, a blue bonus chest will appear that the player can then open and receive a reward. In addition, the player will receive a mail pertaining to the accomplishment except for city maps. You can complete most maps without uncovering all of its areas (those are tracked by the regional Explorer achievements); for example, you do not need to find most jumping puzzles, since these are in secluded areas without any map objectives to discover. If you complete the zone while in an instance, such as a home instance, the accomplishment will display the next time your character re-enters the area. The bonus chest can be reserved to be opened at a later time. The rewards for city maps are limited to the standard amount of experience and a single Transmutation Charge. The legends at the top left corner of the map show the remaining points for world completion and completion of the current map.Altough HoT and PoF not shown on world completion, these 2 area is needed, they are needed for legendary item achievement and or legendary crafting materials and you will get elite profesion point to max out your selected profession/class.

100% ALL Map Completion

Pre-requirement:

- Level 80 character

- HoT Expansion

- PoF Expansion

- Ice Brood Saga Expansion

Time Estimation:

Time estimation is 4 days

Login Schedule:

NA/EU Account: Start at 07.00-23.00 GMT 7

What you Get:

- HoT Map Completion 100%

- PoF Map Completion 100%

- Ice Brood Saga Map Completion 100%

- Hero Points

100% Map Completions

 

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$127.50
No Pre requirment
WvW & PvP Boost

Ascended Shard Farm each 100 shards

Ascended Shard  of

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Ascended Shard Farm each 100 shards

Ascended Shard  of Glory are a currency obtained from completing PvP league reward tracks. They can be used together with Shards of Glory to purchase ascended equipment from the Ascended Armor League Vendor and Ascended Weapon League Vendor; a complete set of one ascended armor costs 1200 Ascended Shards of Glory, 20 Grandmaster Marks, and 13 gold.

Acquisition :

Completing the last tier of each seasonal reward chest in the PvP league will award from 25 to 100 Ascended Shards of Glory. Repeated completions of the final reward tier, Byzantium, continue to reward 100 shards each (25 on 2vs2 seasons).

Ascended equipment is equipment of Ascended quality. All ascended equipment has a level 80 requirement and 5% stronger stats than Exotic quality equipment and equal to Legendary equipment. All ascended equipment is account bound.

Types :

Ascended armor
Ascended weapons
Ascended trinkets
Ascended back items

Trivia :

In the storyline of Guild Wars, Ascension was a rite that players had to go through in order to gain the Gift of True Sight, which allowed them to see and fight the mursaat. To defend against the Spectral Agony used by the foes, players could infuse their armor, similar to using infusion against the Agony effect of bosses in Fractals of the Mists.
Ascended equipment types were released in separate releases :

Rings and back items were introduced with The Lost Shores and were originally available only in Fractals of the Mists (November 16, 2012)
Amulets were introduced with Flame and Frost: Prelude (January 28, 2013)
Accessories were introduced with Flame and Frost: The Gathering Storm (February 26, 2013)
Weapons were introduced with Super Adventure Box: Back to School (September 3, 2013)
Armor was introduced with A Very Merry Wintersday 2013 (December 10, 2013)
Breathers were introduced with Guild Wars 2: Heart of Thorns (October 23, 2015).

3. Originally, the stats on ascended items were displayed in two parts: the base attributes and the upgrade-equivalent values. The May 28, 2013 update changed the display so that each attribute appears only once.

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$15.00
No Pre requirment
WvW & PvP Boost

WvW Reward Track

WvW Reward Tracks are World

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WvW Reward Track

WvW Reward Tracks are World versus World goals that can be activated in the World vs. World panel. Each WvW Reward Track has 8 tiers, with each tier containing 4 minor and 1 major reward. Each reward track contains 40 rewards in total: 32 minor and 8 major, where the last reward is generally the most valuable. To complete a reward track 20,000 points are needed, and a reward is received every 500 points. The progress in reward track is awarded at the end of each 5- minute scoring tick based on the player's current participation tier.

World vs. World (also known as WvW) is a game mode combining Player versus Player and Player versus Environment elements. Players from three different worlds (which can involve 6 servers) battle against each other. It features open-world combat on five large maps with up to several dozen players per map. In World versus World, players can besiege objectives such as Keeps and Towers with siege weapons, and battle over resource camps, as well as complete other PvE-type content to win World Experience for themselves.

Players joining WvW will have their level and attributes dynamically adjusted to level 80. However, their equipment stats will remain locked to their equipment level, so entering at a low level is not recommended. Although equipment can be obtained within WvW, WvW does not reward normal experience, only World Experience that increases a player's World Rank. Character levels may instead be gained by using Tomes of Knowledge, obtained from rank increase rewards and WvW reward tracks. Each character on an account utilizes their own pool of World Ability Points and subsequently purchased WvW traits, but World Experience and World Rank gained on one character are account-wide.

Time Estimation:

Time estimation for 1x Reward track is 1 day

Login Schedule:

NA/EU Account: Start at 07.00-23.00 GMT 7

World Vs World Rewards

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$18.00
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